Third, in discussing video game design by Christians, his three categories—"explicitly Christian," "allegorically Christian," and "Christian-friendly"—seemed too rough and wide. I would have appreciated some exploration of how Christians might convey the contours of a Christian worldview in a way that could invite non-Christians in as well, but was more than just an allegory. How can games resonate with a Christian imaginative light without preaching or aping the gospel? It felt as if he scratched the surface of what could be fertile and fascinating conversation.
And finally, as an academic who teaches media, I would have appreciated seeing his survey questions in an appendix (that's standard practice for survey studies).
But these are comparatively minor flaws. One book cannot say or do everything. What Of Games and God does is map out space for further Christian thinking about video games. And that in itself is a major achievement.
Ted Turnau is a teaching fellow at the International Institute for Christian Studies. He is the author of Popologetics: Popular Culture in Christian Perspective (P & R Publishing).