A company can hide behind a logo, but I cannot. My actions are my own. I need to be willing to come at my own weaknesses with humility and a readiness to improve. I also need to understand the difference between constructive criticism and hate speech, and work to promote the former.
It doesn’t do gamers or developers any good to rail at BioWare for the horrible job they did or send them hate mail. Of course, it’s easy to do so; it’s simple to see companies as objects instead of groups of individuals who work hard on their projects. And while simply working hard on something doesn’t mean it deserves a gold medal for excellence, BioWare has certainly proved in the past that they can produce amazing games and deserves the benefit of the doubt.
As a Christian, I’m supposed to “clothe [myself] with compassion, kindness, humility, gentleness, and patience” (Col. 3:12)—not just one, but all of those virtues. Perhaps the beginning of the journey towards righteousness in accepting critique begins with fostering an environment where others can cultivate it first.
It’s not just about me being tough; it’s also about me showing grace to others—even when they trample on my hopes of exploring space with the next generation of Commander Shepards.
Allison Barron is the executive editor of Area of Effect magazine, co-host of the Infinity +1 podcast, and staff writer for Christ and Pop Culture. When she's not writing, designing, or editing, she is usually preoccupied in Hyrule, Middle-earth, or a galaxy far, far away.