
Resident Evil: Apocalypse review by Peter T. Chattaway | posted 9/10/2004
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On one level, Resident Evil: Apocalypse has little in common with its predecessor. Where the first film followed a team of para-military professionals through a brightly-lit underground lab filled with holograms and lethal laser beams, its sequel takes place largely outdoors and late at night, in a city laid waste by a virus that has turned most of its citizens into staggering zombies; and this time, the heroes are a ragtag bunch that include a journalist, a child, a handful of cops abandoned by their superiors, and, uh, whatever that woman played by Milla Jovovich is. Okay, so the two films have at least one thing in common.
A motorcycle crashing through stained glass—now there's something you don't see every day
But even Alice, the Jovovich character, seems like a brand new creation, and in some ways, she might very well be. The last time we saw her, she had just woken up in a lab and stumbled outside to discover that the streets and buildings were utterly empty, except for all the wrecked vehicles. The new film, which takes place in a city so overcrowded with the living dead that none of its streets stay empty for long, suggests early on that Alice did not wake up by accident, but was "activated" by the Umbrella Corporation, a typically evil conglomerate that specializes in "viral weaponry" and for which Alice once worked. What's more, subtle changes in Alice's body suggest she may not be fully human any more.
Then again, none of these characters are all that human, are they? Resident Evil is based on a series of video games, and it shows in such details as the impossibly tight and skimpy clothes that police officer Jill Valentine (Helen of Troy's Sienna Guillory) wears underneath her holsters, or the way that special-ops soldier Carlos Olivera (The Mummy's Oded Fehr) jumps into the fray from a helicopter with a gun in either hand, scoring perfect bulls-eyes on the way down, or the ridiculously large number of weapons that Alice lugs around while leaping effortlessly from fireballs and moving motorcycles. And then there is a tall, remote-controlled, rocket-launcher-packing beast of a thing called Nemesis (Matthew G. Taylor), which used to be a friend of Alice's, until the Corporation gave him the ugliest makeover ever.
Milla Jovovich in kick-butt mode
Yikes, is that a whiff of drama wafting into the oh-so-explosive proceedings? Will Alice and Nemesis be forced to fight to the death against their will? Will our souls be stirred as the monster's computer-generated eye sheds a digital tear? Not to worry, any character development is purely perfunctory, like the briefing sessions between levels on any video game. Ditto the subplot in which Dr. Charles Ashford (Jared Harris), the scientist who invented the virus that caused all this trouble, lurks outside the quarantined city and hacks into its security system to locate non-zombies—such as Alice, Valentine and Olivera—who can find and rescue his daughter Angela (Evelyn's Sophie Vavasseur). The point of all this, of course, is not the bond between father and child, but the fact that our heroes need some sort of objective, otherwise they're just wandering around with guns in their hands.
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