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I Was Hooked on Dungeons and Dragons
I didn't know role-playing games could take over my life.

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Of all the times of year, Christmas was the most special; like many people, I enjoyed trimming our tree, sipping egg-nog, and shopping for last-minute gifts. But the highlight of my holiday season was the event around which I arranged my entire schedule: the annual "Christmas Day Massacre" Dungeons and Dragons game I participated in with my friends.

I knew this year's game was going to be the best one yet. I'd meticulously examined in advance my mythical persona's records to be sure I'd written down all the equipment and abilities he'd need to survive the game's imaginary traps and encounters. My character even had a name—"Darathorn." I'd created everything about "Darathorn," from his blond hair and lean physique to his ability to slay enemies with a single deadly thought.

The long-awaited day finally came, and I was more than ready. We looked like any other party of friends gathered around a table with bags of chips and cans of soda. At the head of the table, surrounded by multicolored dice, rulebooks, and papers, sat our "Dungeon Master," a friend who'd prepared the scenario for the imaginary adventure we were about to experience.

Our Christmas game was the most challenging one of the year. For several intense hours, I escaped my beloved grandmother's Alzheimer's disease and my failing nursing grades in college, focusing on more important matters such as saving villages from marauding dragons and recovering ancient artifacts. I could pretend I was someone else, someone whose looks and abilities were far superior to my own. While I never physically left the table where we played, my mind was transported to a mythical world where I used my character's skills to escape one deadly encounter after another.

Then it happened. In the course of the game, I made a wrong move. One of the players asked me the question all gamers dread: "How much vitality does your character have left?" "Not enough," I replied, trying to keep my composure.

"The monster snaps his neck with one strike," my fellow gamer replied. "You're dead."

The game continued without me. For the rest of the evening, I displayed the facade most gamers do when a beloved character dies—I acted as though losing "Darathorn" meant nothing. But driving home alone later that night, I sobbed so hard I barely could see the road. Although my Dungeons and Dragons character was nothing more than some scribbles on a piece of paper, his "death" was as real to me as if a close friend had died.


So how did I end up crying over the "death" of an imaginary person? It was surprisingly simple. My brother introduced me to Dungeons and Dragons when I was 10, not long after the original books were published in the late '70s. But playing "D&D," as it's called, was only an occasional pastime until I started high school. Then gaming became an escape for me and several of my friends (three of whom were pastors' kids) who didn't fit our school's standards for popularity. By the early '80s, Dungeons and Dragons had grown from a few books and a set of dice to a complex system with pewter figurines, hardcover rulebooks, and fantasy novels.

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Displaying 1 - 3 of 26 comments.See all comments
Thug-a-nomics Posted: April 09, 2008 2:06 AM
First of all, I play DnD. Most of the time, my friends and I are too busy reciting lines from "Predator" or "Rocky IV" during the course of the game to actually role-play. I guess you could say we are casual gamers... That being said, most of the comments on here are on the mark. A person can become overly absorbed in ANYTHING. If this woman's kryptonite was DnD (over 200 books?!?! YIKES), I can't blame her for feeling great about overcoming her addiction. However, DnD is not bad for you, and I am dissapointed when I hear people (usually religious people) speak out against it. Someone posted the question, "Would Jesus Play DnD?" YOU KNOW IT!!! 12 apostles is a huge group, but "with God, all things are possible." DM = Jesus (obviously, HE'S THE MASTER...) Judas would clearly be the Rogue (sneaky/loves the silver coins...) Heck, with Peter's temper, he would make a great barbarian. IT WOULD PRACTICALLY PLAY ITSELF!!! --- But she was right about Werewolf. PURE EVIL...

Kaose Posted: April 04, 2008 1:06 PM
"Then it happened. In the course of the game, I made a wrong move. One of the players asked me the question all gamers dread: "How much vitality does your character have left?" "Not enough," I replied, trying to keep my composure. "The monster snaps his neck with one strike," my fellow gamer replied. "You're dead."" Obvious troll is obvious. Their is no such thing a "vitality" in D&D. They're called Hit Points. Other players don't tell you when you die, the DM does. Reading over this story it's apparent that the writer has never even played a FPS before. She saw something about it on TV somewhere (probably during the D&D scare of the 80's), and made up this ridiculous story to try and garner attention. Trolling lesson number 1: Make sure you understand the basics (including terminology) of a subject you plan to troll before making any posts as to not make yourself look dumb. This is a lesson for Christianity Today as well. Printing this article just makes you lose credibility.

JL Posted: April 02, 2008 9:56 AM
That feeling of anxiety and sourceless fear of evil that you experienced while your husband was away in danger in the Middle East and you were raising kids on your own... That had nothing to do with D&D; you misattributed a feeling very common among military wives. You gave it a supernatural origin (the devil) where the real source of your fear was your husband's danger and your worries about your ability to raise children alone. Seeking a source of control and wonder in your life through fantasy and imaginary characters seems to be a consistent theme. There's nothing wrong with it, whether you use imaginary wizards or imaginary gods. Taking *anything* to an extreme where it affects your family or work is bad, and means you should seek therapy. And when it causes you to blame the devil instead of addressing the real source of your anxiety, it can get in the way of real psychological fulfillment.

 








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