Jump directly to the Content

A New High Score

And other items of interest from ministry and culture.

Video Games as educational materials are nothing new (anyone remember Oregon Trail?), but most of us still think of gaming as a shoot-em-up time waster. That's changing though, as developers with purpose are crafting programs with rich educational and emotional content.

One team of Brazilian students is well into development for Thralled, an iPad game that follows Isaura, a fictional African slave in 18th century Brazil. She's fleeing into the woods, pursued by a shadowy monster that looks a lot like herself. While most actions in the game are simple—requiring basic puzzle solving—Isaura's escape is complicated by the young child she's carrying. To do most tasks she has to set the baby down, with only brief moments before it's snatched by the monster. The game's lead says that people testing it have had "strong emotional reactions," to the fleeing slave's constant dilemmas, and "a sense of empathy that can only be achieved with ...

Subscriber access only You have reached the end of this Article Preview

To continue reading, subscribe to Christianity Today magazine. Subscribers have full digital access to CT Pastors articles.

From Issue:Winter 2014: Fit to Lead?
Homepage Subscription Panel

Read These Next

Related
Law or License?
Law or License?
From the Magazine
Martha: Busy Hostess or Dragon Slayer?
Martha: Busy Hostess or Dragon Slayer?
The Gospel of John and medieval legend show Mary’s sister to value theology and hospitality.
Editor's Pick
We Follow the One Who Gave It All
We Follow the One Who Gave It All
A look inside our fall CT Pastors issue on money and generosity.
close