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Home > 1999 > June 14Christianity Today, June 14, 1999  |   |  
Shooting Aftermath: Parents Take Aim at Hollywood
Parents of slain classmates say media are to blame.



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S eeking to stem the tide of violence in public schools, the parents of three 1997 murder victims in Paducah, Kentucky, have filed a $100 million federal lawsuit claiming a variety of "defective" media products—computer games, Internet sites, and a motion picture—triggering the fatal assault by Michael Carneal.

Named as defendants are the makers of computer games Quake and Doom, as well as of Sega and Nintendo game systems and the producers and distributors of The Basketball Diaries, a 1995 Island Films release based on Jim Carroll's 1978 novel. Both the novel—a recounting of the diary of a disaffected high-school student—and the film had scenes where the protagonist shoots a gun into a classroom of students, but the movie, which starred Leonardo Di Caprio, made the scene more graphic and violent.

In his trial, Carneal, who is serving a 25-year sentence without the possibility of parole for the murders of Jessica James, Kayce Steger, and Nicole Marie Hadley, relied on the testimony of Yale University medical professor Diane Schetky, an adolescent psychiatrist, who determined the killer had been "conditioned" by intensive exposure to violent games and movies.

The civil suit, filed by Coral Gables, Florida–based liability lawyer Jack B. Thompson and Bowling Green attorney Mike Breen, claims the products are "defective" because they taught Carneal how to kill effectively, without warning of their potentially deadly results.

"We have simply taken time-honored, adjudicated, reasonable-standard tort theory and applied it to these three categories of products," Thompson told CT. "The most understandable would be those theories applied to video games," which he calls "killing simulators" that teach advanced techniques on how to shoot.

Thompson notes that Carneal, at the time 14 years old, exhibited shooting be havior that belied traditional patterns for violent criminals. Where a shooter would normally fire several bullets at a victim and wait for them to fall before moving to the next target, Carneal, Thompson argues, used a far different learned behavior.

"Michael Carneal acted as if he were in a video game," Thompson says. "He was simply moving his arm back and forth, picking off targets with one shot."

Thompson says the rapid-fire technique is counterintuitive. "He must have learned it from a video game where you don't waste bullets."

DIRECT CONNECTION? The case drew renewed attention in the wake of the April 20 tragedy at Columbine High School in Littleton, Colorado, where Eric Harris and Dylan Klebold killed 13 persons and injured 23 before taking their own lives. Two victims, Cassie Bernall and Valeen Schnurr, were shot after answering affirmatively that they be lieved in God. Bernall died in the shooting while Schnurr survived.

In the wake of the Littleton tragedy, there have been manifest calls to urge Hollywood and video-game producers to set limits on what they depict and how they do it.

The notion that the same tactics used in training soldiers are at work in media and entertainment is not new (CT, Aug. 10, 1998, p. 31). And as the 2000 presidential election draws near, the theme likely will be repeated more often.

According to attorney Thompson, violent video games such as Quake and Doom are not "protected speech" under the Constitution.

"To suggest that a video game is First Amendment protected speech is incorrect," Thompson says. Rather, he contends the video game is a consumer product, which can be recalled if defective and could be subject to product liability claims.

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